
ABOUT
Lucas Miller is a 19-year-old apparel designer who specializes in both physical and digital garment development, currently pursuing a Sportswear BA at the London College of Fashion (formerly Parsons School of Design, NYC). Raised in the outskirts of Boston and shaped by years of farm work, Lucas gained an early appreciation for performance-driven design that prioritizes utility and free movement. He sees clothing as the interface between wearer and environment, designing with function and aesthetics in mind. Grounded in a multidisciplinary practice refined through academic study and industry experience, Lucas excels in garment construction, technical illustration, and pattern engineering. He is an Adobe Certified Professional in Illustrator and proficient in industry-standard tools like Photoshop, CLO3D, and Gerber AccuMark, with a focus on technical apparel design and manufacturing optimization. He is enthusiastic about fiber technology, material science, and sustainable production systems, always seeking new ways to advance the sportswear sector toward a functional and circular future.
Pattern + Sample Maker at Yori Sport, NYC.
CAD/Production Intern at Create-A-Marker, NYC.
Technical Design Assistant at Ministry of Supply, Boston.
Design Intern at Ministry of Supply, Boston.
Education:
London College of Fashion, Sportswear BA.
Parsons School of Design, Fashion Design BFA. Deans list
Cornell University, FSAD Course, Computer Aided Design
Walnut Hill School for the Arts, Visual Arts Major, High School Diploma. Academic Honors
Marist University, Non-Matriculated Student, Fashion Illustration
Licences:
Adobe Certified Professional in Graphic Design & Illustration
Marvelous Designer: ArchViz Cloth Simulation and Details
Clients:
Lizzo (for SNL), American Singer and Rapper.
Eliza Douglas, Artist and Model.
Factory-ready vector flats in Adobe Illustrator
fully annotated with design call-outs, points-of-measure tables, and polished “float” renders for line-sheet presentations and sales decks.
End-to-end pattern drafting
in CLO-3D, Gerber AccuMark, and Lectra: original drafts and 1-to-1 rub-offs, graded size ranges, fabric-yield marker optimization, and iterative fit / mobility troubleshooting on live and digital forms.
Physics-based 3-D visualization & AI-assisted motion testing
drape, stress-map, and strain simulations on custom or ASTM/ISO standard avatars in CLO-3D + Blender, validating performance in run, sit, and stretch scenarios before a single muslin is cut.
Comprehensive tech packs & PLM
BOMs, colorways, toleranced spec sheets, construction details, graphic placements, and QA checkpoints, all linked to digital sample-tracking and season/style libraries for seamless factory hand-off and lifecycle management (Slack, Monday, BeProduct).