DESIGN ILLUSTRATION AND PRODUCT DEVELOPMENT

DESIGN ILLUSTRATION AND PRODUCT DEVELOPMENT

The L. MILLER design process begins with a traditional sketch. This is the easiest and fastest way to communicate ideas to team members and clients. Our process is cyclical: as new elements and solutions are introduced, we revisit previous decisions to ensure they do not compromise other aspects of the design. For instance, if we decide to create an exceptionally voluminous puffer garment but later determine it needs enhanced breathability, the methods used to create volume (such as layering and insulation) might hinder the garment's ability to breathe. We strive for balanced product solutions, considering sustainability, fit, functionality, and aesthetics.

Designs are drawn using various mediums including alcohol-based markers, colored pencils, graphite, charcoal, and watercolor, all of which help convey the envisioned garment. The initial rough renders and design compositions are created during the drawing stage, which are later referenced when developing technical Adobe Illustrator flats. Garment drawings typically feature a neutrally-posed, unisex croquis following the 10-head rule.

The transformation occurs in Adobe Illustrator, where rough sketches are converted into simple, visually compelling garment vectors. This stage is crucial as all seams, notions, and design features are detailed, accompanied by swatches of potential fabric choices. Technical flats are arguably the most important method of garment communication as they are universally recognizable and provide a straightforward yet effective means of sharing designs.